Chapter 419: An FPS with a skill
Very quickly, the design concept for Overwatch was completed.
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The gameâs Foundation wasnât that complicated, and Chen Moâs modifications were mainly focused on the gameâs mechanics, so it wasnât that difficult to make.
Chen Moâs changes were to ensure that the gameâs core enjoyment was preserved, without damaging the gameâs original characteristics.
One of the biggest problems of Overwatch was that some simple or boring heroes were too strong. Players would not win if they did not choose them, but it would not be fun if they chose them. Therefore, many players would play heroes that they did not like to play in order to win.
He didnât feel anything when he won, but he would explode if he lost.
For example, Champions like dachui and Lucio did have a lot of high-end techniques in high-end games, but the players who were playing in the game would not be able to experience them.
In terms of hero skills, the skills of these heroes were very simple and straightforward. There was no special space for them to show off. They gave a lot of benefits to their teammates, but the fun of playing them was very limited.
However, changing the heroâs skills would destroy the heroâs original characteristics. Many players hated the sledgehammerâs shield. However, if the shield was changed, would it still be considered a sledgehammer?
Therefore, while retaining the heroâs skills and characteristics, the most reasonable and effective way to change the game was to enrich the gameâs mechanism so that more heroes could appear.
After finishing the design document, Chen Mo called everyone to the meeting room for a meeting.
Many people in the studio were still immersed in the atmosphere of the S1 World Finals. When they heard that they were going to start making a new game, many of them were dumbfounded.
âIn such a hurry?â Su Jinyu was stunned.
Everyone had just returned from Shanghai not long ago. Even if they wanted to make a new game, they should at least think about what to do first, right?
……
Chen Mo smiled, and the title of the document appeared on the screen: Overwatchâs design concept.
âEveryone, the mission this time is rather urgent.â Chen Mo looked at everyone,âweâre going to make a game of the year within three months.â
âAh?â
Everyone was dumbfounded.
Three months? Making a game of the year?
Even though everyone was used to Chen Moâs bragging, this was still unbelievable to many.
Making a game of the year in three months? It felt like an insult to the other video game designers!
Other people might not even be able to compete for the game of the year even after two to three years of hard work, but we have one in three months? Wasnât this too ridiculous?
Besides, it wasnât up to them to decide if they wanted to win the game of the year. They had to get the judges to like it.
Most of the people present knew that even though Thunderbolt entertainment had developed League of Legends this year, held the world Finals, and also developed their second VR game escape, it was still too difficult to get the title of game of the year with those.
Because it didnât suit the judges âtaste.
Chen Mo clearly knew this, which was why he wanted to make a new game. From what he said, the main purpose of this game was to win prizes.
Would it work?
Everyone listened to Chen Moâs explanation of the new game with questions in their minds.
âOverwatch is an FPS game, but itâs completely different from all the mainstream FPS games on the market. This is because in this game, the heroâs skills will have a completely different impact on the battle.
Hearing this, everyoneâs eyes lit up.
âAn FPS with skillsâ was indeed an idea that many people had thought of, but no one had ever been able to turn it into reality.
A concept sketch appeared on the projector. It was the image of a warrior wearing high-tech Armor, unsheathing the long sword on his back, and a giant Dragonâs Shadow coiling around him, looking murderous.
âTake the yuan clan as an example. His normal attack was to throw shurikens and attack the enemy from a distance. It has two special skills that can quickly move and deal damage to the enemy. It can also reflect long-range attacks. At the same time, he can climb walls at will and can jump twice. â
âHis big move is to pull out the long sword on his back and cause a lot of damage to the enemy in a short time.â
âAnother example is Xiaomei. She has two normal attack methods. One is to slowly spit out ice mist to freeze the enemy, and the other is to shoot icicles to cause point damage. Special skills could create an ice wall or enter a state of quick freeze, making one immune to damage. The big move is Blizzard, freezing a large number of enemies in the range. â
Chen Mo briefly explained the two classic heroes in Overwatch to help everyone understand what an âFPS game with skillsâ was.
Due to time constraints, Chen Mo wasnât able to draw out all the sketches for all the heroes. He only picked two heroes with distinctive features.
Through the two sketches and Chen Moâs description, most people could quickly imagine how the two hero games would look like.
âIf thatâs the case,â Qian Kun scratched his head,âthen all the heroes would be very powerful. Wouldnât it be like a fight between gods?â
âYes,â Chen Zhao smiled.âYou can think of it that way.â
Su Jinyu said,âare you stupid?â Donât all the heroes in League of Legends have skills?â
Qian Kun waved his hand,âof course I know. I mean, this is an FPS game after all, right? Will there be a situation where the five of us run forward with guns in our hands, only for Xiaomei to suddenly appear out of nowhere and cast a Blizzard to freeze us all, and then weâll all be F * cked?â
Chen Mo nodded,âyeah, thatâs possible.â However, this is also the fun part of the game. As a pretty player, you should try your best to create such opportunities. â
âUh, then the balance of this game will be very difficult.â After all, Qian Kun was in the field of numerical values, so he was very sensitive to these issues.
Chen Mo nodded,âitâs indeed hard to balance, but itâs an inevitable problem.â I can only say that if you want to do a good job in an FPS with skills, you have to solve the problem of balance as much as possible. â
âUnderstood,â Qian Kun nodded.
Obviously, it would be more difficult to balance out the skills in an FPS game. In MOBA games, the damage output of a championâs normal attacks could be estimated. An ADC, regardless of whether he had any critical equipment or not, could roughly estimate the damage output of the champion in a certain period of time.
However, in an FPS game, the output efficiency of a normal attack was dependent on the playerâs marksmanship and the level of the opponent. There was a world of difference in the output efficiency between an expert who managed to hit the head with a headshot and a noob who missed every single shot. At this time, with the addition of hero skills, it would make the actual strength of a hero more difficult to estimate and control.
Chen Mo looked at everyone and said,âIâll be in charge of balancing the numbers with Qian Kun. After all, weâve had some experience in League of Legends. It shouldnât be too much of a problem.â Do you have any other questions?â